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I like sushi. While I am not very daring and tend to choose from a limited selection of known items, it’s still something I quite enjoy partaking in. I have found varieties of sashimi and maki I prefer and, outside of a specific suggestion from a friend, I tend to not vary from those choices. Admittedly, there is a “fear of the unknown” component to my reluctance, but there is also an element of concern about my gastronomic health. In the past I have had issues with food poisoning from asian restaurants. I tend to be very, very hesitant about what and where I eat for fear of staying home from work and camping out near a toilet for many unpleasant days again. As a side note, this is not specifically for asian restaurants. . . it applies generally to dishes I am not familiar with. I let other folks be my guide for new dishes and new places. I let my friends be the trailblazers and I reap the benefits of their daring exploration. But back to sushi specifically. One of the major things that will put me off of a sushi restaurant is sushi served buffet style. Personally, I believe sushi should be prepared specifically for the recipient. If the sushi is prepared specifically for the recipient, it won’t be sitting around for a long time; it should go from the preparer to the server to your plate. The amount of time between the making and the consumption of the sushi should be kept to a minimum. In computer networking there’s a term for this idea: latency. While many internet users are ignorant of the idea of latency, most online computer gamers are very aware of it. Latency is the time it takes for information in your computer to make it to the game server, the time it takes for information from the game server to make it to your computer, or both. If you’re playing something like checkers, solitaire or the like, a game that doesn’t rely on immediate reactions to game events, this travel time isn’t a big deal. But playing first-person shooters, real-time strategy games or any game where split-second accuracy and timing is essential, the longer it takes for your commands to make it to the server (and for updates to make it from the server to your computer) the slower your reactions are and the worse your game performance will be. So, basic take-away is: the larger the latency, the worse the experience. I’ve found this is a general rule that is applicable to many different topics in life, not just gaming and sushi.